Well, this was fun! A bit exhausting, actually. The first of five months of the challenge has ended and here are the results: Play Game1 on itch.io The game isn’t really complete, but I did my best to make it feel as complete as possible in the time constraints I had.
Tags / game1
This post is midway through the last week I have to work on the game in a platforming genre. And it’s a bit of a shame because currently, I’m having a blast - now that the physics and camera are in place the game already feels like a playable thing.
Who knew that writing a post about how I’ve procrastinated for two whole weeks instead of following my own challenge would be so motivating? Immediately after I posted the previous post on Monday, I regained interest and started working on physics integration. Well, making a platformer without experience turned out to be harder than I thought, though I got stuck on things that are not platformer specific.
Long story short, no progress so far. I’m starting to think that the way I’ve set this challenge up actually mostly demotivates me to continue rather than encourages me to press forward. To say that I’ve been working on Game1 will be both a lie to myself and to you.
As I stated a month ago, I’m going to force myself into game development with a personal game dev marathon1 that will span over the next five months. Technically, nothing prevents me from jumping off at any point, so I do want this to go as smoothly as possible, so I won’t burn out until I get out at least two games.
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