Andrey Listopadov

Tags / löve

This is a continuation of the previous post on game development with the LÖVE game engine. I’m slowly appreciating the freedom it gives, compared to the TIC-80 experience. One of such freedoms is the fact, that LÖVE is a well-behaving console application.
I spent the previous ten days on vacation. Usually, I try to go off once or twice a year to somewhere where I can just passively relax - usually, it is some sea resort. This year I decided to go to the Republic of Türkiye and spend my time at the beach without any major attractions.

Today I would like to talk about three separate tools, and how we can combine them with the power of Emacs.

Previously I decided to implement a rather basic raycasting engine in ClojureScript. It was a lot of fun, an interesting experience, and ClojureScript was awesome. I’ve implemented a small labyrinth game and thought about adding more features to the engine, such as camera shake, and wall height change.
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